An illustration split into layers that deform with parameters, so the 2D character can turn its head, blink and talk
Live2D rigging can only be tuned with a mouse inside the editor, so an AI agent can't get a hand in. This time I worked with Opus 5.5 and used only low-level 2D animation fundamentals to turn one illustration into a 2D puppet that turns its head, blinks, talks, and follows the camera. Each of the nine steps comes with a method, an acceptance criterion and a reason, and the FAQ is organized by category of pitfall.
Oct 16, 2026